Yes, 135 FOV in Shadow Warrior is the same as 90 FOV in Doom and no, it does not make sense whatsoever. The player heights and aspect ratios are different between all 3 games, but the principle is the same. MAP file into Shadow Warrior's map editor and saved it into the SW MAP format.įrom there, it was a matter of increasing the FOV in the config file until the visible 101-unit distance between Lo Wang and the wall matched that of GZDoom. I ran it through a classic DOS Doom-to-Duke Nukem 3D map converter [then loaded the converted. It focuses on enhancing the latest ZDoom codebase with backported features from GZDoom and modern standards. It is based off the last developmental revision of ZDoom after its last official release, version 2.9pre and GZDoom 2.4.0. Specifically, a small, no-effort map of 500 units between the player and a wall with an impassable line placed 101 units ( again, no effort) in front of it. ZZDoom is a fork of the ZDoom source port by drfrag. Like all good things FPS, it started with Doom. It took countless hours of effort and a level of ingenuity one would not expect from a connosieur of a game that features anime tiddy and dialogue like Hey baby! Pull my finger! Hahaha! I've tried disabling ambient occlusion, which helped, but other settings do not make a large difference. The issue is that gzdoom barely performs better than Doom 2016, which gets around 30 FPS, while gzdoom gets a range of 35-50 top. With this guide, you will be able to play at a custom FOV setting that is just like the one in ZDoom, the popular modern Doom source port.įinding the right FOV settings for Shadow Warrior was not a simple matter of fiddling with the FOV slider like a casual. It supports vulkan, so that's not a problem. Im trying to attain a resolution of 1920x1080 in GZDoom while. It could be that only five people still play this game in 2016, or it could be that finding the right FOV settings for Shadow Warrior Classic Redux is a cryptic, hellish process involving the most state-of-the-art technology at mankind's disposal.Ĭommon sense dictates that 110 FOV is enough for older games made for 4:3 monitor resolutions, but even at 120 FOV you will have a splitting migraine within 5 minutes of playing. After clicking Next in the installer, select where you would like to install gzDoom. Was this game not made for a Tex Avery cartoon character? Tweaking guides [online will tell you that the FOV scales just fine, but never will they reveal what the correct settings are. No, really, look closer at that field of vision. It's Shadow Warrior's fault, and you don't have to take it like this. Then it's not your GTX 1080's faulty drivers or anything. 2 183 views 10 years ago E2M8 del famoso captulo para Doom 'Slaughter Until Death', jugado en Ultra-Violence bajo gzdoom. If the following screenshot causes you to vomit profusely all over your $380 BenQ 1ms 144Hz sponsored Pro Gamer monitor, HD Textures (DHTP or AltDHTPv1.3+Brightmaps+Liquidpatch) 2. Shadow Warrior Classic Redux has a very, very narrow FOV by default due to Ken Silverman's strangely-coded 2D engine. All modifications included in this mod belong to their creators.
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